Tales of Varisia
Mijetthés' Hawk Familiar
0 Level Spells -
Inscribes a personal rune on an object or creature (visible or invisible).
Cause a stabilized creature to resume dying.
Creates torches or other lights.
A single humanoid creature with 4 HD or less loses its next action.
Detects all spells and magic items within 60 ft.
Detects poison in one creature or small object.
+1 on one attack roll, saving throw, or skill check.
Object shines like a torch.
Makes minor repairs on an object.
Whisper conversation at distance.
Putrefy Food and Drink
Makes food and water inedible.
Read scrolls and spellbooks.
Subject gains +1 on saving throws.
Ignites flammable objects.
Cause a dying creature to stabilize.
Touch of Fatigue
Touch attack fatigues target.
1st Level Spells -
Gives subject +4 armor bonus.
Increase your base speed, jump more easily from one building to another, and move easily through crowds and over difficult surfaces.
Touch of Combustion
Cause the touched target to ignite in a violent burst of flame.
Ray of Sickening
Ray makes subject sickened.
Locks a weapon in place on the target’s body.
Fascinates 2d4 HD of creatures.
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5)
Summon Monster I
Summons extraplanar creature to fight for you.
1d4/level fire damage (max 5d4)
Level 2 Spells
The blood shed by those adjacent to the target ignites and damages those around them.
As death knell, but channel the life energy of the dying creature to summon a fire elemental instead of gaining benefits for yourself.
Pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.